3/3/2023 0 Comments Unmounting imgmount dosbox![]() ![]() To mount the 8.4 gb image for a secondary windows drive (notice '-fs none' has no relation to if the HDD is already formatted, just that DOSBox won't attempt to access it as FAT16), with the first number being HDDs equivalent to 'd' (2 being 'c'): In short, if your image is going to be filled with many small files, and as each file has at least 1 block used, a large block size may waste a lot of space, and making a 'very large' image to hold both windows (lots of small files) and a game (some large files) may be a waste of space (i use 2 drives, one for windows in FAT16 and another for the game in FAT32). Notice that the available size in the emulated windows is not equal to the size of the image outside, because of the block size. You can search for 'CHS calculator' on google and fill in every value but the cylinders to see other sizes as cylinders varies. Will get you 8.4 gb and C=255 will get you 2 gb. To create in bash a unformatted DOSBox compatible HDD image with block size in bytes 512, cylinders (C, replace by what you want, max 1023), 255 heads and 63 sectors:ĭd if=/dev/zero of=dsk.img bs=512 count=`echo $`ĭifferent C will get you various sizes, for instance, C=1023 (the max) ![]() ![]() It does not have to be used with dosbox, or even for games (I also use it for retroarch cores that use writable game files). It prevents the original install directory from being modified if used on a writable game dir. The ppa also contains additional scripts 'dosboxmount' and 'copy-on- write-drive' that mount a writeable overlay for read-only directories and show a list of ready to play dosbox conf files from scanning that overlay filesystem for those files.Ĭopy-on-write-drive is suitable for playing games from read-only filesystems, such as a squashfs mount or a blueray or dvd disc. For instance, if you use it, you can't toggle fullscreen at will, only before the dll/ovl is started, or from a conf file. The Glide patch is also in maintenance mode and some features were never completed. I also recommend getting familiar with the voodoo env variables - at least to remove the splash screen. Glide emulation is extremely resource intensive, and is only really usable with the hardware output. To prevent glitches using glshaders, turn off the scaler with 'none'. the last iteration of kekko glide emulation (not wrapper) patch.Ĥ. kjliew version of the > 2 gb image patch (for windows 95 games).ģ. It will ask for the rom location on install.Ģ. ![]()
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